As with Sonic 2 (1992), players can play as Sonic and Tails simultaneously, or a second player can control Tails independently. Players select one of 3 playable characters, each with their own unique abilities: Sonic can perform a "drop dash" which sends him rolling in a dash after a jump, Tails can fly and swim, and Knuckles can glide and climb walls. Sonic Mania is a side-scrolling platformer similar to the early Sonic the Hedgehog games released for the Sega Genesis and Sega CD. Gameplay Gameplay screenshot showing Sonic in Studiopolis Zone, the first of five original levels in Sonic Mania Sonic Mania Plus, an enhanced version with additional content, was released in July 2018. Within a year, it had sold over one million copies worldwide. Several described it as one of the best Sonic games and one of the best games of 2017. Its presentation, level design, music, and faithfulness to the early Sonic games were praised, but its lack of originality was criticized. Many reviewers saw it as a return to form for the Sonic series following a number of poorly received games released after the 1990s. Sonic Mania was released in August 2017 and became the highest-rated Sonic game in fifteen years. The team used Whitehead's Retro Engine and aimed for a graphical quality between Genesis and Sega Saturn games. Art, level design, audio, and additional programming were provided by independent studios PagodaWest Games and Headcannon.
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Development began after lead developer, director and programmer Christian "Taxman" Whitehead, who was previously contracted by Sega to develop enhanced mobile ports of Genesis Sonic games, presented a playable prototype to Sonic Team producer Takashi Iizuka. The development team was composed of members known for their work in the Sonic fangame and ROM hacking community. The story follows Sonic, Tails and Knuckles as they venture to defeat their nemesis Doctor Eggman and his robotic henchmen, the Hard-Boiled Heavies. It takes place over 13 levels, including several redesigned from past games. Produced in commemoration of the Sonic the Hedgehog series' 25th anniversary, Sonic Mania pays homage to the original Sega Genesis Sonic games, featuring speedy side-scrolling gameplay. It will be fun to watch this game slowly take shape in the coming months and years.Sonic Mania is a 2017 platform game published by Sega for Nintendo Switch, PlayStation 4, Xbox One, and Windows. The idea of any follow-up from the people responsible would be exciting given that game’s quality, but a 3D platformer sounds especially fitting. Whitehead and his crew released Sonic Mania back in 2017, and it was heralded as the best Sonic game in years (check out our review). Evening Star also states it’s looking for a publisher. Whatever this platformer is, it appears to be very early in development the team has job postings for a 3D Artist, Engine Programmer, Gameplay Programmer, Level Designer. The game is being made using the studio’s proprietary Star Engine, which the team says specializes in rendering non-realistic, stylized 3D games. Or maybe it's just a yo-yo, as some users have theorized. One of them is a silhouette on the blog post announcing the game, which hints at a shorter character with a long tail with either a bow or perhaps a heavy object at the end of it. There are only a few small clues as to what the game entails.
It’ll be the debut title for the studio, which formed in 2018 and is led by creative director and Sonic Mania’s marquee designer, Christian Whitehead. Evening Star, a team made up of developers responsible for Sonic Mania, has announced it’s working on an original 3D platformer.